XR · Immersive design

Designing for hands, space, and presence

I design VR, AR, and WebAR experiences built around how people naturally reach, move, and look, so the technology fades and the task takes over.

About

Product & Experience Designer working at the intersection of AI, XR, and emerging technology.

First, I sculpted objects.

Then, I shaped experiences.

Now, I orchestrate intelligence itself.

Clients & collaborators

XR client work delivered at CXR Agency (Kinemeric)

  • TD Bank
  • Harvard MedTech
  • IFSG
  • Chatoor.ai
  • Inspirit VR
  • Modelo
  • Seattle Kraken

Selected work

Each case study covers the problem, my role, the key decisions, and the outcome.

How I work

  1. 01

    Discover

    I map what people do and why it matters, through interviews, observation, and market signals.

  2. 02

    Define

    I turn research into intent trees, jobs-to-be-done, and clear system constraints.

  3. 03

    Envision

    Flows, design tokens, and spatial maps, so the system takes shape before the pixels do.

  4. 04

    Prototype

    Hand-tracked, voice-first, and AI-powered prototypes, tested in context with real users.

  5. 05

    Ship & learn

    I measure, iterate, and refine. Real usage shapes the next version.

In their words

“We've never seen anything like it in our training modules. Realism and simplicity, exactly what we needed.”
VP of Marketing, Millennium · on The Broken Mile, VR fiber-optic training