XR · Immersive design
Designing for hands, space, and presence
I design VR, AR, and WebAR experiences built around how people naturally reach, move, and look, so the technology fades and the task takes over.
About
First, I sculpted objects.
Then, I shaped experiences.
Now, I orchestrate intelligence itself.
Clients & collaborators
XR client work delivered at CXR Agency (Kinemeric)
- TD Bank
- Harvard MedTech
- IFSG
- Chatoor.ai
- Inspirit VR
- Modelo
- Seattle Kraken
- TD Bank
- Harvard MedTech
- IFSG
- Chatoor.ai
- Inspirit VR
- Modelo
- Seattle Kraken
Selected work
Each case study covers the problem, my role, the key decisions, and the outcome.

UX · Conversational companion
2026
Pausa
An AI check-in companion that knows its limits. A mental-wellness companion designed end to end, from a research paper on companion AI to hi-fi on mobile and web.
Product & Conversation Designer · Independent project
International VR Awards FinalistXR · Enterprise training
2023
The Broken Mile
VR fiber-optic training on Meta Quest 2, published on the Meta Quest Store. A scalable 3D design system and ShapesXR storyboarding cut development cycles by 30%.
Lead Immersive Experience Designer · CXR Agency (Kinemeric)

AI · Career co-pilot
2026
Vantage AI
An AI career co-pilot that turns one resume into a role-specific story: tailored to each job, styled to who you are, and approved by you line by line.
Sole product designer and builder

Product Design · Physical computing
Interactive Learning Aid
An interactive learning aid that teaches young children the parts of the face: each name tag hides an IR sensor, and touching it lights the matching eye, nose, lip or ear.
Concept, interaction design and prototyping

UX · Mortgage copilot
2026
Clarity
A mortgage copilot for loan officers and borrowers, where the AI guides and analyzes and a person makes every consequential decision.
Product & AI Experience Designer · Self-initiated concept

XR · Luxury virtual retail
IFSG Virtual Retail
A futuristic virtual store where shoppers explore curated brands in an interactive 3D world, in VR, with an AR prototype for phones.
Experience & Interaction Designer
How I work
- 01
Discover
I map what people do and why it matters, through interviews, observation, and market signals.
- 02
Define
I turn research into intent trees, jobs-to-be-done, and clear system constraints.
- 03
Envision
Flows, design tokens, and spatial maps, so the system takes shape before the pixels do.
- 04
Prototype
Hand-tracked, voice-first, and AI-powered prototypes, tested in context with real users.
- 05
Ship & learn
I measure, iterate, and refine. Real usage shapes the next version.
Latest writing
Notes on AI, XR, and product design. Each opens at its original publication.
LinkedIn · Jun 2, 2026WHO & HOW: AI Edition - Day 10: Gemini Omni
Dreams have their own physics. How Gemini's natively multimodal model creates and edits video from any mix of text, image, audio and video.
LinkedIn · Jun 2, 2026WHO & HOW: AI Edition - Day 9: Omma
An AI creative studio that builds interactive 3D scenes, games and visual experiences through natural-language conversation.
LinkedIn · May 27, 2026WHO & HOW: AI Edition - Day 8: Lovable
Describe your app in plain English; Lovable builds the frontend, backend, database and auth, then deploys it live.
In their words
“We've never seen anything like it in our training modules. Realism and simplicity, exactly what we needed.”




