Expensive to scale
Classroom and video training across many locations
The Broken Mile · 7th International VR Awards Finalist
Meta Quest 2 · Deployed via ArborXR & Meta Quest Store
Lead Immersive Experience Designer · CXR Agency (Kinemeric)
September 2023 · 3 months
Role
XR design lead
Team
Me + CD, UI/UX, 3D, 3 devs
Platform
Meta Quest 2
Recognition
VR Awards finalist
The problem
Classroom and video training across many locations
Quality depended on who trained you
Field mistakes affect people and service
What I did
The connecting point between client, Creative Director, UI/UX, 3D, and dev teams
Research
Asked technicians how the job is really done
Storyboard
Interactive ShapesXR previz, approved first
3D direction
Asset list, references, reviews, approvals
UX & gamification
Wireframes, scoring, levels, haptics with devs
Sound
Five-layer audio and every voice line
Test & launch
Build testing, ArborXR assets, the trailer
8
core design documents written
4
teams coordinated daily
5
audio layers designed
13
tools across 3D, UX, audio, and video
Storyboard
Pole heights, cable routes, and tool order all came from technician interviews

[Scene: arrive at the pole]Arrive & assess
[Scene: select the right materials]Choose tools & materials
[Scene: the splice]Splice & verify
UX wireframes
[Core task panel wireframes, from “8. UX & Design Decisions”]Wireframe
[The same panels as shipped, from “8. UX & Design Decisions – 2”]Shipped
Assessment removes “skip step,” so scores are earned
Retrain one failed step, not the whole run
Headset runs become team accountability via ArborXR
Key decisions
Hold your gaze and the ring fills. No button, because hands are busy.
Wrong picks add seconds instead of blocking the run.
People stop reading in a headset. A tool image beats a tool name.
Short commands pinned to what needs action, so eyes never leave the task.
3D world
[Splice case, fusion splicer, and pole hardware, from “7. 3D Environment”]Sound
Voice-over
Task steps & quizzes
Character
The wire-chewing squirrel
Interaction
Tools, markers, falls
UI
Select, hover, right, wrong
Ambient & score
Always underneath
Impact
Finalist
7th International VR Awards
30%
shorter development cycles
Live
Meta Quest Store + ArborXR fleet
“We've never seen anything like it in our training modules. Realism and simplicity, exactly what we needed.”
Work done at CXR Agency (Kinemeric); also published by the company as “Inside the Fiber: VR Field Training for Network Technicians.” This page shows my role and contributions.
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