Two audiences
Visitors walking past a conference booth, and anyone tapping a social or web ad.
Turtle Bay Resort · WebAR portal
Place a door in any room, step through, and you’re on the resort’s private beach at sunrise, with sea turtles, spatial sound and a picnic waiting. No app to install.
XR Designer · CXR Agency (Kinemeric)
Experience design, UX, sound, 3D quality and testing · 3–4 weeks
ROLE
Experience design, UX, sound, 3D quality
CLIENT
Turtle Bay Resort, Oʻahu
PLATFORM
WebAR on 8th Wall, mobile browsers
TEAM
Me, CD, PM, 2 3D artists, 2–3 devs
The brief
Turtle Bay wanted people to feel its private beach before they’d ever booked.
Visitors walking past a conference booth, and anyone tapping a social or web ad.
On their own phone, wherever they stood. It had to open reliably in a browser and hold up at human scale.
The resort’s green sea turtles were the heart of the scene. A turtle that moves wrong breaks the spell fastest.
How a visit unfolds

1Arrive
A branded loader, timed so the wait feels like the resort

2Turn up the sound
Asked before the camera opens. Half of this is the sea

3Find the floor
Scan a flat, well-lit surface for the door

4Step through
Tap the door and walk in. Spatial audio fades up

5Follow the shells
Glowing shells wake the turtles

6Plan the visit
“Learn more” hands off to the resort’s site
Testing on device
I tested every build on a phone, recorded what broke, and annotated it for the 3D artists and developers.
Scale and presence
The world had to sit at human height, at the door and on the move.

Where the threshold meets the real floor

The picnic reads at human scale

Eye height stays right mid-walk

Props frame the sea, not hide it
World integrity
Anything that flickers, floats or flattens reads as fake.

Sound and waiting
The first seconds decide whether someone stays.
So the sea carries on a phone speaker
Timed against a real phone connection
Iteration
Each round went on device, got recorded end to end, and came back as notes for the next build.

BUILD 1
12 July
First full walk-through: beach, turtles, signage and picnic. No onboarding or invitation yet.

BUILD 2
18 July
Onboarding added: sound prompt, camera permission, surface-scan guidance, and the invitation card.

BUILD 3
19 July
The complete loop: door, beach, shell, invitation, and a clean handoff to the resort’s site.
Craft
The waves sit where the water is, so turning around changes the mix. I designed the soundscape and tuned levels on device, because what sounds right at a desk disappears on a phone speaker at a booth.
I managed the assets from our two 3D artists and reviewed quality: the turtle’s crawl, the sunrise light, and how much detail a phone browser could carry before loading suffered. Every prop had to earn its polygons.
The finished experience
From a hotel lobby, a conference hall or a living room, anyone with a phone could stand on the beach, meet the turtles, and choose to find out more.

My role
AR experience design & ideation
UX, onboarding & the in-world interaction model
3D asset management & quality review
Sound design
Testing & validation on device
Coordination across 3D, dev, creative direction & PM
Client work for Turtle Bay Resort, delivered at CXR Agency (Kinemeric). I was the only XR designer, working with two 3D artists, a Creative Director, a project manager and 2–3 developers. This page shows my role and contributions.
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