Inspirit VR · Biology · NGSS high school
Fly a spaceship inside the cell to learn how life copies itself
Four biology modules, from building a eukaryotic cell to transcription, DNA replication and translation, storyboarded and designed for HTC Vive and Oculus Quest.
VR Design Intern · Inspirit VR
Research, storyboarding, environment, UI/UX and testing · 6 weeks

ROLE
VR Design Intern
MODULES
Eukaryotic cell, transcription, DNA replication, translation
PLATFORM
6DoF VR: HTC Vive and Oculus Quest
DURATION
6 weeks
Inspirit VR curriculum
Five-minute experiences that make core science feel real
A high-school curriculum across biology, chemistry and physics, aligned with the Next Generation Science Standards.
Experiment
Gamified experiments for active learning and deep engagement.
Explore
New worlds, macroscopic to microscopic, that spark curiosity and reasoning.
Exercise
Quizzes, brain teasers and immersive puzzles for long-term retention.
Empathize
Perspective-taking that nurtures interest and sensitivity toward science.

The brief
From storyboard to development, for four biology modules
Brief
Design immersive, engaging experiences for the assigned modules, from storyboarding the experience to directing the development approach.
My role
Design research
Learning the biological terminology and theory, how each organelle works, and the best way to teach it: visually, through sound, and through interaction.
Creative content
Filtering scientific content into creative ideas, and finding the right moment to immerse the learner in the action.
Storyboarding
The entire experience, from start to finish, for every module.
Designing (UI/UX)
Environment, characters, interaction patterns, markers, voiceovers, color, UI, sound, information architecture, wireframes, gamification and guidelines.
Testing
Observing learners’ actions in the headset, recording their feedback, and collecting team suggestions.
Biology topics
Four modules, each a journey through the cell




Storyboarding
Every module drawn frame by frame, before it was built
Hand-drawn storyboards set the flow, the hints and the moment each process completes.






Design
A spaceship that carries the learner through the cell
The spaceship is both the vehicle and the classroom: learners fly it between organelles and land where each process happens.






Glove design
The smart element in the environment
A glove lets learners hover over and point at elements in each space. I explored an alternative design before landing on the final one.
Markers & UI
A small visual language for guiding learners in 3D
Standard markers on the spaceship’s display, plus controller instructions for both headsets.


6DoF application · HTC Vive and Oculus Quest


INDUSTRY MENTORS
Aditya Vishwanath and Amrutha Vasan, co-founders of Inspirit VR
ACADEMIC MENTOR
Prof. Shakti Banerjee
Standard markers on the spaceship’s display, plus controller instructions for both headsets.
MORE PROJECTS
All work





