NDA · CONFIDENTIAL

XR · INTERACTION DESIGN

Atrium

Social VR workspace for distributed teams

Lead Immersive Experience Designer · CXR Agency (Kinemeric)

Multi-user VR collaboration platform for a large public-sector organization

ROLE

Lead Immersive Experience Designer

CLIENT

Large public-sector organization (NDA)

PLATFORM

PICO 4 VR, plus a companion mobile app

VISUALS

Withheld for client confidentiality

Overview

One platform, four kinds of space, two devices

I designed the end-to-end interaction experience for a multi-user VR collaboration platform, delivered on PICO 4 with a companion mobile app.

My work covered the whole experience: who it was for, how people move between spaces, how they use their hands, what they hear, and which jobs belong in the headset versus on the phone. I authored the full interaction design specification that guided the design and development teams.

UNDER NDA

Visuals are not shown due to client confidentiality.

Happy to walk through my process, decisions and artifacts in conversation.

What I did

From people to a specification the whole team built from

STEP 1

Personas

Who uses it, and in which roles

STEP 2

Experience maps

A working day, before and inside VR

STEP 3

User flows

Moving between every space

STEP 4

Interaction system

Hand gestures and controllers

STEP 5

Prototype

Key spaces built in ShapesXR

STEP 6

Specification

The full interaction design spec

Spatial structure

A shared hub, with rooms for every kind of work

I mapped user flows across four kinds of space, so people always know where they are and how to get back.

Shared common space

Where everyone arrives. Find colleagues, see what’s happening, and head to a room.

Themed meeting rooms

Live meetings, whiteboarding and screen sharing.

Private offices

Personal space for focused or one-to-one work.

The lab

Hands-on space for exploring and building together.

Two devices, one experience

What belongs in the headset, and what belongs on the phone

I decided which jobs each device should own, so neither tried to do everything.

Companion mobile app

Before and after the meeting

Scheduling

Profiles

Recordings

PICO 4 VR

Being there, together

Live meetings

Whiteboarding

Screen sharing

Interaction system

Hands, controllers, interface and sound, designed as one system

Hand-gesture interactions

A gesture set people can use without controllers, for natural, low-effort collaboration.

Controller interactions

A matching controller mapping, so every action works whichever input someone prefers.

Interaction library & UI guidelines

Reusable patterns and rules for spatial UI, keeping every space consistent.

Sound design

Audio that signals presence, feedback and movement between spaces.

Deliverables

The documents and prototypes behind the build

User personas

Experience maps

User flows across all spaces

Hand-gesture system

Controller mapping

Interaction library

UI guidelines

Sound design

Mobile vs VR feature split

ShapesXR prototypes

Interaction design specification

Want the full story?

I’m happy to walk through my process, decisions and artifacts in conversation.

Get in touch

Client work for a large public-sector organization, delivered at CXR Agency (Kinemeric) under NDA. Client name and visuals are withheld. This page shows my role and contributions.

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