Made for Joy · Immersive mindfulness in VR

A mindfulness world where the world is the interface

Interaction design for an immersive VR mindfulness app, with visuals and guides approved by national wellness experts.

Concept & Interaction Designer · CXR Agency (Kinemeric)

Full concept and investor demo reel

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  • ROLE

    Concept generation & interaction design

  • COLLABORATOR

    Google Tilt Brush concept artist

  • DELIVERABLE

    Full concept + investor demo reel

  • TOOLS

    Tilt Brush · Multibrush · Open Brush

Background & challenge

Mindfulness in VR, without the psychedelic visuals

Made for Joy wanted a calming, spatially intuitive world vetted by wellness experts, for first-timers and seasoned meditators alike.

The brief

Create a joyful, intuitive, and accessible VR-based mindfulness journey.

Collaborators: VR artist · Creative Director · Strategist

  1. 01

    Avoid typical psychedelic or abstract visuals

  2. 02

    Intuitive for first-time users, novel for seasoned meditators

  3. 03

    Embed joy, trust, and harmony in every interaction

  4. 04

    Business viability without overwhelming users

My role & contributions

I shaped how people move, feel, and interact in the world

Merging interaction design with the client’s core values: joy, trust, and guided self-exploration.

  1. Interaction concept

    Gaze, gesture and object triggers across the universe

  2. Spatial design

    Interaction logic layered over the VR artist’s 3D worlds

  3. Tilt Brush prototyping

    Full flow sketched, Tree of Life to multi-island journeys

  4. Client alignment

    Every client meeting: business goals, usability, visual coherence

4 islands

Starting, Content, Personal and Community, each with its own job

3 inputs

Gaze, hand gestures (yoga mudras) and objects replace 2D menus

0 flat menus

The world itself became the interface

Design approach

Embodied interaction: the world is the UI

My interaction sketches in Multibrush became the foundational reference for the dev pipeline.

Gaze-based triggers

Crystals unlock content when the user’s eyes settle and hold on them.

Hand gesture recognition

Yoga mudras let the user talk directly with the concierge.

Object-based storytelling

Fruit tosses reveal portals and plant seeds of intention.

Concept storyboard · gaze interaction

Concept storyboard frame 1: a gaze-interaction trigger in the Made for Joy mindfulness world
Concept storyboard frame 2: a gaze-interaction trigger in the Made for Joy mindfulness world
Concept storyboard frame 3: a gaze-interaction trigger in the Made for Joy mindfulness world

World philosophy

Three values behind every interaction

“Interaction is the new narrative.”

Joy

Every interaction sparks delight, not just function: a crystal lighting up, a fruit revealing a portal.

Intuition

Gaze, gesture, and touch replace 2D menus. The interface disappears and the world becomes the UI.

Emotional engagement

Pacing, sound, and visual rhythm guide the user’s emotional state, not just task completion.

The Tree of Life · entering the Made for Joy universe

The Tree of Life at the center of the Made for Joy universe

The four islands

One universe, four islands, each with one job

Each island replaces a screen you would expect in a flat app.

01 · STARTING ISLAND

Onboarding & core interactions

A progressive tutorial that teaches the whole interaction language in one guided sequence.

  • Teleportation: shimmering VFX mark teleport points

  • Grabbing: focus items glow to guide grip and stack

  • Fruit trigger: toss a fruit to reveal the next portal

  • Gaze focus: a held gaze fills a ring and unlocks info

Starting island onboarding storyboard frame 1
Starting island onboarding storyboard frame 2
Starting island onboarding storyboard frame 3

02 · CONTENT ISLAND

Content discovery

A living, spatial catalogue replaces the flat 2D menu.

  • Concierge answers yoga-mudra gestures; the terminal opens the full catalogue

  • “Seeds of Joy”: color-coded trees and fruits organize content

Content island storyboard frame 1
Content island storyboard frame 2
Content island storyboard frame 3

03 · PERSONAL ISLAND

Your home base

Progress, profile, and personal growth made visible.

  • A large crystal projects featured content, events and profile

  • Planting earned objects grows flowers: progress you can see

  • A default avatar transforms live as you customize it

Personal island storyboard frame 1
Personal island storyboard frame 2
Personal island storyboard frame 3

04 · COMMUNITY ISLAND

Community & business model

Connection and monetization, without overwhelming the user.

  • Multiplayer: start, join a private session, or enter an open one

  • Monthly, annual and lifetime plans unlock after a free limit; a crown marks subscribers

Community island storyboard: multiplayer sessions in the Made for Joy world

Outcome

From concept to fundraising

With a full concept in hand, the Made for Joy team moved into fundraising while preparing for a full build. Armed with detailed concept art and an immersive demo reel, the idea was well received by investors and potential users alike.

Full concept

Delivered end to end, ready for a full build

Demo reel

An immersive reel for investor pitches

Fundraising

The client moved straight into raising for the build

Concept realized · in-engine build

In-engine build capture 1 from the Made for Joy world
In-engine build capture 2 from the Made for Joy world

Client work for Made for Joy, delivered at CXR Agency (Kinemeric) with a Google Tilt Brush concept artist. This page shows my role and contributions.

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